By Robertson Allen
America’s electronic Army is an ethnographic learn of the hyperlink among interactive leisure and army energy, drawing on Robertson Allen’s fieldwork observing game builders, army strategists, U.S. military advertising organizations, and an array of safety contracting businesses that labored to supply the legitimate U.S. military online game, America’s Army. Allen uncovers the tools through which gaming applied sciences resembling America’s military, with army investment and issues, have interaction in a militarization of yankee society that constructs every person, even nonplayers of video games, as digital squaddies to be had for deployment.
America’s electronic Army examines the army’s wish for “talented” squaddies in a position to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital opponents; tensions over top practices in army recruiting; and the occasionally overlapping cultures of avid gamers, video game builders, and soldiers.
Allen unearths how binary categorizations equivalent to soldier as opposed to civilian, battle as opposed to online game, paintings as opposed to play, and digital as opposed to genuine develop into blurred—if now not damaged down entirely—through video games and interactive media that replicate the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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America's Digital Army: Games at Work and War (Anthropology of Contemporary North America) by Robertson Allen